I am new to Unreal Engine 4 been messing with it for a month and a half and so far I learned a lot. Its always the simple stuff that puts me on hold. How can I do this. Trigger the box more then once on the same level. This is my code I have now it works find but I can’t activate that box again if I am in the same level. I want this to happen.
Thanks in advance!
The overlap might still be triggering, but if there’s no actor, how can you destroy it again? You can verify by writing to console as a debug after the box is triggered, by placing a print string command to the trigger event, to print out, “Box is triggering” or something of the like. Would allow you to see if it’s working or not, and debug from there.
I re did the code I found out that I should use Reverse instead of destroy actor. Thanks for the help though.