I have a team working on a game wherein the PC has texture-changes and a morphing mesh structure. This can be for Idle/Walk/Run/etc. animations but especially for trigger animations, like after tapping the “Attack” button repeatedly. We especially want to be able to create a changing texture/mesh in real-time.
What can we do? How can this be possible? The closest I’ve seen to something similar being done has been in the “Bayonetta” games.
Any help would be hugely appreciated. Thanks everybody!