Trigger Texture/Mesh Change... How?


I have a team working on a game wherein the PC has texture-changes and a morphing mesh structure. This can be for Idle/Walk/Run/etc. animations but especially for trigger animations, like after tapping the “Attack” button repeatedly. We especially want to be able to create a changing texture/mesh in real-time.

What can we do? How can this be possible? The closest I’ve seen to something similar being done has been in the “Bayonetta” games.

Any help would be hugely appreciated. Thanks everybody!

Take a look at Dynamic Material Instances. They allow you to specify certain parameters in your material that can be changed at runtime, using blueprints or C++.

Docs: Instanced Materials | Unreal Engine Documentation

Thanks so much ! :smiley: