Trigger something after animation

Hello there, I couldn’t find any information about that on the internet, so… How do I use an animation as a trigger for another event? I want something to happen after a certain animation has endend. Thank you.

I think you can attach an event to a certain point in your animation timeline… I believe it is in the Unreal Engine Tutorial videos on youtube.

Hello,
As said, you can use notifies in anim : Animation Notifies in Unreal Engine | Unreal Engine 5.1 Documentation
but as you want to set event at the end of anim you may use time remaining : https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/AnimBlueprint_Jump/index.html

Is this possible or in the pipeline for UMG animations?