Hello there, I couldn’t find any information about that on the internet, so… How do I use an animation as a trigger for another event? I want something to happen after a certain animation has endend. Thank you.
There are several ways to approach this. Is this for 3D or 2D? 3D Has a state machine. With 2D I use a combination of get flipbook, and get time position of flipbook.
I think you can attach an event to a certain point in your animation timeline… I believe it is in the Unreal Engine Tutorial videos on youtube.
As Rasped said, you can use notifies in anim : https://docs.unrealengine.com/latest/INT/Engine/Animation/Sequences/Notifies/index.html
but as you want to set event at the end of anim you may use time remaining : https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/AnimBlueprint_Jump/index.html
Is this possible or in the pipeline for UMG animations?