This might sound like a stupid question, but I am at a loss here. I have an animated skeletal object with a camera attached, which is moving along it’s course. Now I want to modify the rotation of some of it’s bones by keypress or controller stick input.
For example, the camera is attached to a bone and when I press a controllers thumbstick forward, I want the cameras root bone to “lean” forward. I get the concept of animating parts of this system, but I don’t know how to access my controls from an Animation Blueprint. None of my pre defined controls are available to select in the Animation Blueprint.
So I tried using a simple check if spacebar was pressed, but not even the print command is executed. (The rest I am using to rotate a propeller on the object, that part is working).
Oh, and I am not using a Character Controller in my scene, but only a Pawn (since I have no need for moving my character around)
Any Help would be greatly appreciated!