Thanks for this great answer and I think I’ll use this method. It’s good enough doing it this way - so no need for a tick.
But one question about your solution - how do I get this camera values like you have on the right side?
Maybe I should say at least a bit more about my setup. I have several, stationary characters placed in the world. All inherit in a blueprint - these actors have a sphere trigger as shown above.
How do I talk to the post process volumes?
Actually, I have already multiple post process materials in use, which are important for the overall look. So I have to call a specific post process volume.
Thanks for your help!