Hi, this is the tutorial I am following: https://www.youtube.com/watch?v=hbs0xaNOeA0
Here are snapshots of my code
Gave him a big box for testing. had sphere before but switched it out while trying to debug.
I’ve added three array dialogue values set up as a string. I understand that the BPI interface with what I’ve set up as “Talk” helps then add incrementally to the next event more or less and will print a string based on the next part of the array from how I have it set up at the moment.
In the character view I have it set up when pressing T that it gets the actor overlapping the NPC and uses the interface of BPI Dialogue. may be mispeaking, but I feel I have the general grasp of it.
Class setting has a interface added on the BP_NPCWizard for the BPI Dialogue.
Not sure what I am missing that is keeping it from printing besides the fact it is two years ago-I feel the logic should still be the same.