Trigger multiple sounds based on their delays after original event

Hey all, I’m trying to trigger the same sound multiple times with varying delays.

My current setup using a For Each Loop with Delay works more like a chain of events:
Event Start, Delay, Sound, Delay, Sound, Delay, Sound.

I want something that triggers all of the sounds from the same event and lets their delays handle spawn time:
Event Start
Delayed Sound
Delayed Sound
Delayed Sound
Delayed Sound
Delayed Sound
Delayed Sound

TiA!

Are they sound cues or meta sounds?

They are MetaSounds.

Thanks Clockwork, you triggered (no pun intended) my brain into using the Delay Trigger in the MetaSound to determine it’s spawning time!

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