Trigger multiple actors at the same time by playing sequencer

I have about 100 blueprint actors in a level, all of them are of the same blueprint class. I’m trying to have them starting playing as I start playing the level sequencer. I wonder is it possible to do this is blueprint instead of having to put each of them in the sequencer and set them up individually? Or any fast and easy way to do it. I will have to render a video from the sequencer as well. I’m a beginner to blueprint so super lost at the moment.

Thank you!

The way to do this would be: do an actor iterator on that class, and fire the event on each one. It would only be a few lines or code or blueprint nodes.