Trigger move along spline Blueprint

I am trying to add a box trigger to be like “hey spawn this thing when at this place when I walk through you” and it spawns but the the character doesnt start moving.


delta seconds, I have to use event tick. any idea if I can use something other then event tick since it is pretty heavy on computing?

Hey @riaaa!

Instead of using Event Tick, you can use a timeline or a for loop. The timeline will most likely be the more performance friendly of the two options.

I hope the above is the solution you need!

Thanks I got sick so I can’t work right now but I’ll try it out as soon as I feel better. I did want a different option then event tick since it isn’t necessary in this case. I’ll try it tomorrow and let you know!

fantastic, it’s working great however I set my mesh to hidden in game and then I put a set visibility node but it is not showing.

Note that these are two different things:

image

Either hide / unhide. Or make visible / not visible. If you hide something, setting visibility will have no effect.

well what im trying to achieve is hiding it until I walk through the collision box

I understand that, but judging by your previous message you’re mixing up two different methods:

image

Could you clarify what you meant by:

I set my mesh to hidden in game

Because here you’re setting visibility:

image

Rather than unhide the hidden mesh.

yes that’s exactly what I meant, I hid it under the render settings. I am fairly new to this so I didn’t know that those two didn’t conect.

Use either hiding or setting visibility, don’t mix both. Imho, stick to visibility only.

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OMG DONE! Thank you so much!!

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