Trigger Event on Camera blend

I have a system of blending between cameras on buttons press,
I want to trigger an event when I’m on Camera X say.

What’s the best way to do this? I’ve tried to put trigger volumes around the numerous cameras dotted around but this triggers the event as soon as the level starts presumably because the cameras spawning sets it off and the cameras went doing the moving about. I’m at a loss as to what can trigger the trigger volumes.
is there an on Camera possess or something.

I can’t fire the event on the camera blend because it picks the camera via logic wrapped up in a separate Blueprint
Any thoughts on how I might go about this appreciated

What are you using to transition cameras - Set View Target with Blend?

There is onBecomeViewTarget | onEndViewTarget which might help here. Also, if you need to fire events at some precise moments, you can set up a Timeline with the length equal to the length of the camera transition and populate it with Events on its track. These will go off at specific moments. All in one place.


But at this point you might as well forgo the Set View Target with Blend (if you’re using it) and move the Camera with a timeline and run an event track simultaneously.

Great stuff Everynone.
onBecomeViewTarget | onEndViewTarget works perfectly.
I just had to put the cameras in their own blueprint for it to work.

Many thanks !