I’m trying to trigger an event in my level blueprint when a UMG UI button is pressed
Here’s a crude and oversimplified illustration of what I’m attempting
If you are creating the widget from your level bp, in begin play event and from the created wg bind an event to “On Clicked” event
Worked for me in UE4.19
Cheers!
How would you adjust it to not print string but to possess a character