Thanks again for your help. I really appreciate that.
I tried to make exactly what you show me here, but I could not make it work. Also the revers animation for closing the door would not be there.
I found a solution with a delay that starts on play, triggering another timeline that has an open-and-close curve so I don’t needed to use the reverse function of the timeline-node. That works, but in this version I had to reedit the timeline often so that it matched to the animation… and super strange things happened.
Originally I keyed a value of 95 to open the door 95 degrees…worked fine.
Than I went down to a value of 40, just for testing but in game the door still was going to about 90 degrees, than I went down to 2…the door opened about 40 degrees…I went down to 1…the door opens about 20 degrees. (I always compiled/saved)
That all was totally wired and I deleted the Nodes, restored my first tree only triggered by the box and tried different values for the original timeline I made for the box triggered animation…same thing happening 1=20deg, 2=40deg…
What is going on ?? Is this buggy? By the way UE crashed some times while testing.
In my earlier Versions of the box-triggered dooropen-anim I also had strange situations where wrong axis where also slightly rotating but I even had no key on those axes. Only keys I set where on Y…the others where locked and on zero.
I closed UE because I was frustrated, but I could not stop thinking of this strange situation, I started ue again without anything changed and suddenly it rotated as it should… Man sorry, but how can I work with such random bugs??
The last month I intensively tried out another game engine with u in its name…you know witch…
So my experience is not limited to only modeling or animation software.
Everything is working superfine there. The editor is totally logic and makes sense; it’s self-explaining and bugfree. But the renderer there is totally bad… No AA in deferred lightning, bad AA in forward mode. Lightmapping needs hours …so on. u know.
I’m willing to pay a lot for an engine that has your renderer combined with the editor of …I don’t want to name it here.
Sorry I still see no time-effective workflow in UE.
By the way here is the nodetree that is doing what I was looking for:
Do you maybe know some personal UE-trainer ?
I don’t want to go through all tutorials because I don’t need most of the stuff. I’m not a game developer. I’d like to use UE primary for archviz.
Another question: is there a way to import models including textures. People here in the forum say no but is this really a fact? Because that is a big big cost of time to reassign all textures.
Thank you Jacky for you help !!