How do you delay trigger functionality?
I’ve got a trigger that plays a force feedback event when the player goes the wrong way round a maze, the problem is is the trigger is still active and again fires the FF event when the player goes the right way in that section of the maze as they again activate the same trigger.
Is there anyway the trigger collision functionality can be delayed for a few seconds?
I’ve tried the following but it just doesn’t want to work:
This is the trigger setup in my level BP:
I’ve tried attaching this as an OnEndOverlap event but it permanently switches off collision to the trigger and completely disregards the delay node or its time setting:
Please help guys!