Trigger boxes stop and play randomly

I am working on a project with four areas and a lot of sounds from FMOD. To make them all playing I collected the sounds of each area in some blueprints, every of them triggered by a box trigger to let them play only when I’m inside of the box / area. But actually the trigger boxes play and stop randomly even when I’m outside of the box. Any Idea how I can stabilize them to play only by going inside and stop only by leaving the box and leave them off?

Box usually are not only triggered by the player, it can be triggered by any scene object. So problably some other mesh is triggering the box

Hey there @Tritonus.1! Welcome back to the community! Are the box triggers checking only for the player? If not, they could be being triggered by any collision with them, which would give you the constant repeating triggers like you described.