I have the bone on the ground and the key on the shelf both have there own trigger boxes. Both can be picked up individually. However if you go from one trigger box to the next within 2-3 seconds it picks both items up instead of only the one trigger box your in.
Here is the video of my problem and screenshots of all the blueprints.
I think you need to re-think how you want it to work. You are in the box, both boxes.
You could make it so that in only picks up after you have been in the box for a certain amount of time, but that would be nuts. People would have walked off before it triggers.
How is it supposed to know you don’t want it to pick up?
No worries, I’m just saying you have to think what it’s gonna be like for the player. They might think there’s nothing to pick up in a certain place because of this.
Anyway. I think the timer is quite a nice idea. So the moment you know a pickup is actually going to happen ( the other side of the gate ), you start a timer in the character which counts down.
Other items wont trigger a pick up until that timer is back at zero.
My friend. You are amazing! This worked perfectly. Granted if someone knew where all the objects to pickup are (there is 9 of them) then it slows you down but it works. Like a charm! Thankyou so much!