Trigger Box

I want to make it so when in the trigger Box and pressed E to push the button and make noise, but I’m using cinematic for the animation so I cant use it anywhere else except in the level blueprint and that makes the things a lot harder… at least for me.

At first I tried to make it with trace line but it just didn’t work because as I said I made the animation with cinematic and I can’t use it in the button mesh blueprint. I even tried making the animation with spawning and despawning the same actor in different place, but didn’t work as well. So if anyone knows how to make this button go a little bit downward and then upwards please help.

Thanks in advance.

You can make the box trigger an actor.
Enable inputs from player controller so you can read E pressing inside that actor.
Add eventrs for begin and end overlapping and set a boolean if is overlapping or not.
When you press E key check if the boolean is enabled and if so just do what you need to do.