I am wondering if it is possible to have Projectiles Interact with Trigger Box’s?
And i would like to know which would be easier to accomplish? i already have a Event Hit set up to when the Projectile Hits the target it destroys itself and gives me a point. But i wanna add another target so when the Projectile hits that target it causes damage instead of giving me points. do i need to add more (Event Hits) or can i set this up using Trigger Box’s
You have to give the target the functions. When you hit the target that should give the player a point you call the OnHit (interface, event dispatcher,… whatever you are using to communicate) on the target and ais the player give yourself a point. The same function you have on your projectile. On the other target, which has to be another Blueprint Actor you call the same OnHit but this time you send to the player ApplyDamage, if you use the UE4 Damage System or call your own function to apply damage. There is no need for a second trigger box

I kinda get what your saying but here’s a screenshot to give you a better understanding…
when the projectile hits the walls it gives a point but if it hits the box it cause damage.
WIth the way i told before you have to go inside the Box Blueprint and there on the event hit you should call the applyDamage function. I asume you have such a function on your projectile. If you have this function on the box then it is finde like that. The Walls need to be a different Blueprint (a child or complete different), then in this one you take the same EventHit function but this time you get the player (score, GameMode,…) and add points to it.
Another way is, that you can look at the projectile, what it hit by casting to all the actors and call the functions like this.
To discuss exactly your problem I need more information, what you want to do. Is it one Blueprint with different components? Do you have a function for the points. if so, on which BP… There are allways a lot ways do solve a problem.
Yea this is one Blueprint. and i already have a set up for the point system, i have it in the Projectile Blueprint. i am trying to get it so that when the projectile hits the walls it gives a point and when it hits the Box it causes damage . i will try separating them into two Blueprints and see if that makes any progress.