Hello, I’m rather new to UE4 but I have fallen in love. I don’t know if this has been posted and answered before, but It was not a lack of searching its just to similar to the super common trigger box search and nothing of the sort came up for my specific question.
So an example would be to have a trigger box that activates a jump scare when you walk over it. Lets say its in a hall way. Would I be able to set it up that way and instead of activating when you first walk down the hall way but instead on the way back when you make the second collision? I’m not sure if i’m just doing it completely wrong, if someone else knows a better way of doing this I would love to know.
Place the actor blueprint you created per drag and drop into the level.
(Optionally) I attached a zip file additionally, if you want the blueprint as a file to toy with it. Just go into your project’s unreal content folder and extract the folder there. It should be available in your project, when you start your project.