Hey Wolfear87,
You can use a Do Once note.
I have a trigger box that starts an event through my level blueprint. right now the trigger box can be activated continuously, but it interrupts the event each time its triggered. I want the event to finish before it can be triggered again.
I attempted this, but perhaps it wasn’t in the right place. It just triggered once and didn’t let me trigger again.
I think I got it, it was still interrupting itself but I but that delay at the end before the reset for the amount of time the event plays and now its working.