Trigger box has collission when it should'nt

Has showed in tutorial, change trigger to costum and set to ignore all but pawn in collision response.

Hi all,
I have run into a little problem, I have a trigger box in my scene with collision set to trigger, but for some strange reason when I shoot, My ball bounces off trigger box here is a picture Thanks in advance

Hey nexgencgi,

If you take a look at Trigger Collision Presets, you’ll see that Projectile is set to Block by default. If you set this to Custom and then check Overlap or Ignore, projectile won’t bounce off volume.

Of course, MyProjectile Blueprint you’re probably using (if you’re following tutorial) is set to Destroy on Overlap, so projectile will disappear when it crosses into volume (if set to Overlap in Collision Presets). If you want a different result on an overlap event, you’ll need to play around in EventGraph.

Best,

Thank you for help that helped me a lot.