Hi guys,
I have a level sequence I’ve made that runs fine on it’s own (with autoplay ticked) but however I try to make it trigger with a trigger box, it causes the editor to crash.
I’ve followed the guide here: Triggering Sequences from Gameplay | Unreal Engine Documentation
And I’ve also searched around to find any other ways of making this work but I’m at my wits end.
Attached is what I have in the level blueprint.