Unreal 5.1 comes up with errors every time I open one of my maps? The trigger boxes work fine and show no problems when compiling in the level blueprint, but when I open 2 out of my 3 maps these errors come up. Does anyone know if this is just a bug or am I doing something wrong with the on actor begin overlap? To my knowledge it shouldn’t matter that I have more than 1 in the level blueprint as long as they are of course referenced correctly (which they are).
I think it’s because your level BP is in the persistent, but the boxes are in a streamed level?