I am attempting to have a Trigger Box spawn a class blueprint when a specific list of physics objects overlap it.
All I have managed so far is to spawn my class blueprint whenever any physics object overlaps the trigger box (including the third person controller).
I have managed to replicate this using the Level blueprint (referencing a trigger box placed in the level) and a separate blueprint of another Trigger Box. (screen shots of both BPs)
I don’t know which one is more effective for usability (levelBP/classBP) or where to go from where I am to begin listing specific components to activate the trigger box. I would like to be able to edit the list/create separate lists to spawn other class BPs based off of different combinations of physics objects.
(I’ve heard that arrays might be a solution)
I’m fairly new to blueprint and am trying to figure things out. I really would appreciate any help at all.