I’m trying to make my world pretty interactive by allowing the player to inspect an object without picking it up or zooming in and pressing a key to trigger audio. I’m a complete novice at blueprints. My greatest accomplishment in life so far is opening a door so…
i just built a system that triggers health bar of an enemy to be visible if you are looking at it. You could do something similar.
Make a line trace at whatever distance you need, then if it hits an actor that you can inspect, use a blueprint interface that will handle the trigger. Put a branch that will stop if it’s the same actor if you need. Maybe add a timer or delay node to prevent rapid repeated inspection.