Trigger animation within blueprint

I’m not sure if this one belongs here or to the “Blue print visual scripting”. But here it goes; I’m having a headache trying to play a sequence along with a object, spawning at runtime. It’s imported from 3ds Max with Datasmith and works just fin when I drag it into the scene with the imported geometry. But I just cant’t get i to work whitin my blueprint. I’m using the Create Level Sequence Player. Any suggestions?

It’s just a simple mesh - Elf - bouncing up and down on x axis. Quite simple, I would have guessed. But no one knows?

Okay. This place is a tomb! Does anyone know of a more lively forum with some truly skilled people?

i think u should use level blueprint to play your sequence by event begin trigger.