Trigger actions on music bpm

Hi Guys!

First post here.

I have a concept for a rhythm game. I would need to dynamically size and position geometry based on the Beat of a music track.

Would this be possible in Blueprints? If not, then maybe c++?

So far, Google searches and browsing the documentation hasn’t been very fruitful.

Any advise and pointers will be much appreciated!! :slight_smile:

Hi! I’ve been researching in the same area with no luck, I’ll let you know if I find anything