I’m trying to create a blueprint that evenly distributes objects around a circle, with an equal distance between each object no matter the amount. The circle should grow as you add more objects.
I’m getting close, but it doesn’t automatically resize as you add objects (in fact it shrinks). I’m sure I’m just missing a simple step and I’d really appreciate someone with better trig knowledge than me to advise.
I the below solution from here: https://gamedev.stackexchange.com/qu…google_rich_qa
Here’s what I’m doing in Blueprint:
And here’s what’s happening in game:
[The second photo won’t for some reason, but it shows more objects in a tighter circle].
Any help appreciated!