Tried to revive an old project and now im getting compile errors

Hello all, I recently tried to open this project on the new version of unreal engine and im getting a bunch of compile errors i didnt use to get.

what this blueprint is supposed to do is overlay an image on the players screen when they click on an object and then close it when they click again.


Those are the errors im getting, if you want i can post the other parts of the blueprint

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Hey @rav3style,

You do not have any actor class set in your get all actors of class node, which will cause the error you are facing:

Let me know if setting that works for you.

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thank you so much i have fixed that and as expected now i get a different error in another blueprint:

Hey @rav3style,

Delete and recreate your cast nodes as the error indicates they are no longer valid.

Let me know if that fixes your blueprint errors.

so… the errors are gone i set them to cast to actor. but now it does nothing i think ill just redo the whole interaction

Hey @rav3style!

Would you mind sharing your replacement nodes? Are there any errors at runtime?

Hey @rav3style!

Checking in. Did you still need help with your blueprint?

sorry yes its just the office has been closed and we have no access to the machine.

here

Hey @rav3style,

Out of curiosity, what are you wanting that cast function to do? So far you are casting but there is no reason to do so here, as there is no function attached to it.

thank you for your patience. Ok so the idea is there are these signs on the world and when you aproach them you see a message that says press E to read, then when you press E the blueprint is supposed to show you a specific image (like a museum label). each label has a an actor that shows the message and another that contains the specific sign. I did this straight from a tutorial. I can’t find the exact tutorial I used but it’s something like this: https://www.youtube.com/watch?v=z6KmI_66Ut8