I need to include SceneRendering.h
in my Lightmass module to create a temporary View. To do this, I attempted to add the “Rendering” module in my build.cs
file, but the build always fails afterward.
How can I resolve this issue?
SlateNullRendererModule.cpp(12): [C1083] Cannot open include file: ‘TextureResource.h’: No such file or directory
I also tried to install a NuGet package as suggested in some solutions I found online, but it didn’t help.