(Solved - if anyone is looking at this in the future, the current rules for defunct collisions are:
-Use the correct naming convention: UCX_[meshname]_##
-Separate your collisive meshes as necessary.
-Ensure each of your collisive meshes is 3d, no matter how small or big: id est the closest to a true planar collision is a plane extruded by a microscopic amount. )
I have been trying to import my FBX from Blender to UE4, but sadly it has been to no avail. No matter whether “one UCX per hull”, the collisions still don’t work. This is probably my own mistake; but I just cannot see where I am going wrong. I have aleft a link to download my FBX if anyone could check it out. Any help would be much appreciated :3
The model: a stairway
The download link for the stairs: