The ocean shader is not complete at all and MAYBE their foliage shader is good when using good assets, but when I read about the cryengine ocean and grass capablilties I had to try it… I got to the conclusion that Unreal has a better EVERYTHING.
Ok I’ll give you that their “infinite ocean” looks good on closeup with low wind and wave settings but triyng to tweak them to get a realistic storm-like wave just distorted the craaap out of the ocean plane. Even at lower wind strenghts the ocean got distorted. Their ocean shader was only good when simulating still ocean water, almost no wind.
The OCEAN COMMUNTIY WIP here in the UE4 community is incredibly greater at handling big waves such as small waves.
Also two other things that annoyed the **** out of me with Cryengine was their landscape editor and the default gameplay character with the crysis/killzone gun and HUD.
When importing my smooth and realistic landscape made by very tedious work solely in the UE4 Landscape editor I got a choppy lego/minecraft equivalent of my landscape… not goord at all…
Haha I just needed to write of my irritation of wasting some hours on cryengine.