tried casting tried event dispachers my boolean data just doesnt seem to want to transfer to my persistent widget


this is my call logic ive done a print string to check if this boolean works which it does also there are multiple of these widgets on screen at once im making a ddr style minigame and these are the arrows going up the screen

this is my bind logic it is in another widget which stays on screen forever i need this persistance for a point system im adding but the eventworking print string u can see just isnt working it definitly is valid so it should be working right? ive tried this so many times so many diffrent ways and its just not working id be so thankfull if anyone knows whats wrong here

edit: this problem is stopping me from doing anything i just dont understand at all why i cant cast or use event dispatchers from one widget to another everything is correct i just dont get it the leftwidgetobject in the first pic is set to a reference to the widget ive not done anything since this problem im begging for help lol ive even tried doing it all again and binding it in the level blueprint instead just doesnt work :frowning:

Try the bind event only once like in an eventbegin.

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thanks for the suggestion ive tried this and its a widget so its event construct it just doesnt work either for some reason

it wont let me edit again for some reason but i think the problem might be that im creating the widget in a level sequence so its in time with the music, does anyone know a way to time it with the music without it being in a sequence? Idk if this is a bug i need to understand why it being created in a sequence wont let me cast or use event dispatchers because then i cant use sequences for almost any blueprints i need to cast?

nevermind just tried creating it on the level blueprint instead of the sequence still event dispatchers or casting just doesnt work at all i guess all i can do is wait for another suggestion i feel like this is a problem with unreal at this point i just cant cast anything at all on anything