Hello ! Here’s a quick trick to make 3D text with BP.
Create an Actor and add one TextRenderComponent (TextRender).
The trick is to add duplicate text component with a small offset.
Here’s the setup :
The result :
Thickness : The “extrusion” height (Number of duplicate TextComponent)
Spacing : Offset between TextComponent loop
Font setup :
Import any font and choose Offline.
Create a Material. Here’s an example of a glowing text
Now set the Font and Text Material parameters inside your BP.
Final result :
Advantages :
- Change Font to any font you want.
- No mesh with hunderds / thousands triangles
- Add a lot of additional paramater with TextComponent.
- If you can’t buy assets, this is for you.
Limitations :
- More “extrusion” height, more text component
- Component Spacing will be visible when getting too much closer to the text (Reducing Spacing will result to a better render but will use more Component)