Hello everyone !
Today, I want to introduce to you my first full project I’m working on my free time, wich is Trial Framework !
Okay, so, basically, what is Trial Framework, and to who is it destined ?
I’ve alway been pasionated by the Trials Games released by RedLynx (even if Trial Fusion disapointed me a bit…), and since I work with unreal (for about 5 or 6 years) I’ve always created small things, but never pushed them to the maximum I could. So I thought it would be nice to implement such a thing in UE4. Since I’m now in a video game school in France, working on car game, I thought I had the knowledge to start such a project, and so far it seems to be true I’d say
Therefore, I would like to introduce a video of this pre-alpha project. For the moment, I’d say the very basics stage of physics are implemented
- Biker implementation
- Graphics implementation such as props, envrionement, etc
- Spline following bike
- Level Editor
- Leaning is not strong enough on ground, and too strong in air.
- Suspensions are too stiff
- No animation for the bike are implemented yet
- Might need to rework tire friction
If you have any suggetion for this project, I’d be happy to hear them out !
I’d also like to ask if I can ask for help on this thred if ever I’m stuck, or if there is a more appropriate thread for this ^^’
Anyways, thanks for reading me, and sorry for my english ^^’