TressFX 4.0 hair rendering

Hi,
The problem that the 4.16 version had with deferred decals not rendering appears to be happening in the 4.19 version.

I did try to work out which part of your June 29th commit which fixed the problem in the 4.16 version was, but I failed miserably.

Also the global clip plane is still causing the engine to fail to load if enabled with tressfx implemented.

Did you ever get a response from AMD about releasing the modified assets?

I’d have thought they’d have come under AMDs TressFX licence on github but I understand why you’d want to check with them first to make sure.

As I said all I really need is a hairy cube that you know works on your own compiled version as a check to see if the code compiled successfully enough to work.

Also in the DepthOnlyVertexShader.usf file at around line 70 the code has #include “Tessellation.usf” however tesselated materials fail to work as they can’t find this file, it works if I change it from usf to ush though.

Thanks,