What I changed requires changes to all of the other RHIs.
Making a pull request is something I consider doing but I need to implement those changes first (most of them are simply ignored when not implemented but I need to double check that).
Also currently it requires changes to the scene render targets and the deferred renderer itself.
I am designing a system that will allow adding custom passes and that is what will really allow rendering plugins.
Awesome project, definitely will keep track of this! I wish more ppl would start to get into the outstanding libs offered by AMD, unlike this ressource raping Nvidia stuff which only is playable on 1080TIs, and even then doesnt look all too good.
I’ve cloned your branch and started looking into it. I was hoping you could give me a small explanation on how to get the hair onto the screen. I’ve imported my .tfx and .tfxbone files, filled in their required parameters and put them into the TressFXComponent, however there is no hair on screen. It appears that the proxy won’t get created unless the resource isn’t NULL, however it creates the resource after it tries to create the proxy.