What I basically did is to rewrite AMD’s TressFX library and shaders using UE’s rendering system.
Given that I don’t use 3Ds max for TressFX asset creation I have no immediate plans to write a 3ds max plugin.
What I basically did is to rewrite AMD’s TressFX library and shaders using UE’s rendering system.
Given that I don’t use 3Ds max for TressFX asset creation I have no immediate plans to write a 3ds max plugin.