TREPANG2 (placeholder name) is an immersive single player FPS about a superhuman protagonist hunted by elite black ops commandos and non-human enemies.
It definitely IS fun to play! For a SUPERHOT submission this really stands out enough to be its own IP (ironically competing with SUPERHOT)! So many hours I spent fighting through three way crossfires…
I actually prototyped grenades a little bit before the superhot demo, but couldn’t get them to feel right and the deadline was coming up, so I removed them temporarily. It’s hard getting the physics and timing I’ll start working on them again soon though.
If you add some camera shake and gun side to side motion when moving it would look better.
other than that im impressed very nice work
i could do some work for fun if you want help
Contact @gmail.com
check out my posts see if you like my work
I must say that is very impressive level design, animation, and programming you’ve developed single-handedly. This type of FPS is becoming its own sub-genre: The Flow-Motion FPS? I would love to play one of these with multiplayer… one day.
Been working on improving HUD readability, added a save/load system, difficulty options and tons of tweaks to the slow motion. All based off feedback gathered from the demo. I’ll be doing character models for the enemies next, so lookout for those soon!
Quick update: Day night cycle, combat dialogue system, death effects and some relaxing music.
Follow on IndieDBor Youtube for updates and get the latest info on the playable demo coming in September!
An intelligent new enemy which, like the humans uses teamwork to take you down. Unlike soldiers, they’re much more deceptive and stealthy in their approach. Animations and sounds are WIP.
Redoing those placeholder weapons, here’s some comparison pics.
Also rewriting the AI goal system. Once it’s finished, they’ll truly be a dangerous force to mess with. My plan is making the best AI ever in an FPS game