Hi there, this is my first time posting on this forum!
I’ve been working on a trendy looking cafe scene, aiming for photo realism while using 100% dynamic lighting!
Most of the textures are currently being sourced from the starter content, however most of the work has gone into the modelling, detail normal maps and blueprints.
All models are low-poly, with baked normal maps from high-poly, using a master material for most surfaces which always blends the texture normals with model specific detail normals.
There is a clock on the wall which changes the time of day, fulling affecting the lighting. All lights and candles can be toggled, fulling changing the scene, at night with all lights turned off the cafe is pitch black with only the sky outside darkly lit.
All light sources use distance field shadows
This looks incredible but struggles when fullscreen on a GTX780.
Concept Art:
Scene:
While it may not be perfect photo-realism with a lack of extra detail, it sure looks nice
You can find more of my projects here!