So I caught this on trello
I’m hoping someone would explain what the current proposal is, the intended benefits and/or overall end goal of a new material layering system?
I’m very interested as I’ve been creating layered materials myself I really would like to know what the UE devs from EPIC have in mind, it would be great if one of you guys could drop by and give us a little hint?
For those of us who aren’t working at Epic, what theories do you guys have about what they’re looking to do?