Trek Industries, Inc is hiring for ALL positions! Utilize next generation technology including Steam, Playstation 4, Unreal Engine 3 + 4 and most importantly - work with Dinosaurs! This is paid remote contractor work via PayPal.
Job Positions Available ]
· 3D - Creatures & Characters
· 3D - Environments
· 3D - Vehicles
· 3D - Items (Crafting, Armor, Store)
· Concept Artist
· User Interface Designer
· Web Developer
· Graphic Designer
· Programmer
Em, character artist and environment artist - completely different jobs.
And I’m pretty sure that you don’t want to force your environment artist to spend his/their time on unrelated to level design/environment props like crafting items, armor rigged to characters and etc
It’s very impressive that you made a game that had one of the worst releases on Steam (I remember), and now you’ve got an actual positive Steam Review title. From bad to exceptional, that shows that you guys are in it until the end. Well done gentleman.
I don’t mean to bring up sore spots and jeopardize any recruitment you guys might be doing, but wasn’t there some pretty large issues surrounding your employees getting paid and general workplace environment around the time of your game’s release? Or something about Kickstarter funds being misappropriated? Now that you’re onto a new title, what has changed internally to avoid/prevent the same issues from occurring?
Apologies on the delayed response, been gearing up a few releases and an upcoming community campaign.
To answer each of you:
@Muzaheed:
I typically have a specific artist per role. That way content can wrap up together rather than one after another. In binds though, some migrate to help out in other areas.
@:
We’re very proud of what ORION: Prelude has become but it wasn’t always happy feelings! Thank you for the kind words. We love our games, we love our fans and we love what we do.
@:
It’s no worries at all. We understand this pops up, especially a long time ago when we didn’t address all the details. The reason we hadn’t talked about it for so long was A.) - it was personal and B.) we were too busy working on the actual game and turning it around for everyone that supported us/the product - to the point where we didn’t even have time to really comment if we had wanted to. Eventually (roughly 2 years later) we had worked with some press/authors to talk a bit more about everything which you can read here:
@
No new full development team, just expanding. We are currently working on multiple titles and the company is simply growing. We still have much to do on ORION: Prelude through 2016, we have a new game called ‘Guardians of Orion’ which is a retro-inspired (SNES era) twin stick shooter and a prequel to ORION: Prelude dropping in some form before 2015 wraps up and many, many VR products in development, including the our first/newly announced Stark Tower (FREE):- YouTube
@SeanOTRS:
Definitely. Especially if you can do period/era type stuff, like jazz, swing and other elements like that for our VR projects which will be ALL over the place!
We are still going through applications and will finish it all within the next week or so.