Hello everyone!
In my scene, the trees and some assets look very low poly even though they are very close to the camera. Also, I have enabled the DPI thing in settings and the forced lod is 0 in static mesh settings.
This is for a video render, not a game so I need it to be the regular quality we can see in Beech tree pack from Quixel. Any ideas how I can fix this? When I render the video out with Level Seq its still very bad quality like in viewport…
Again figure it out in the meantime XD
So, in PCG its better to use _PP tree meshes because the wind does not work, but for some reason those meshes look low poly for me.
I removed the PCG near my camera and replaced them with handplaced SimpleWind meshes of trees that are nice and detailed. Used the PCG only further out, for background.