Trees appearing very low poly in viewport

Hello everyone!
In my scene, the trees and some assets look very low poly even though they are very close to the camera. Also, I have enabled the DPI thing in settings and the forced lod is 0 in static mesh settings.

This is for a video render, not a game so I need it to be the regular quality we can see in Beech tree pack from Quixel. Any ideas how I can fix this? When I render the video out with Level Seq its still very bad quality like in viewport…

Thank you!

Capture

Again figure it out in the meantime XD
So, in PCG its better to use _PP tree meshes because the wind does not work, but for some reason those meshes look low poly for me.
I removed the PCG near my camera and replaced them with handplaced SimpleWind meshes of trees that are nice and detailed. Used the PCG only further out, for background.

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