Hi, i am working on low poly trees.
I’ve painted some Textures with PDHowler and made unique mesh Trees for them.
The Trees are extreme easy and fast to generate, so i can do Trees in short time, …But. There was always a visual Problem with those trees inside Unreal. The folowing Picture showing ugly dark aereas of the two sided foliage, and also with sub surface scattering enabled.
…
The left and the right Tree are uploded as usual, exported with Smoothing Faces:
For getting these better result, i used the “Normal Edit” modifier:
Here are the visual comparison between them:
This Material uses Tangent Space Normals! Also a “TwoSidedSign” for the Normalmap.
I checked the Material to be fully Rough, (for testing), nut that looks not bad at all. after tweaking the Specular exponent ^^:
It may be, that we getting better shading with a schrink-wrapped sphere (to get the same mass point as the foliage). i will try that also.
So far so good, but not perfect jet, please share your experiance with us and me!