At the moment I’m faking a treadmill loop by restarting the treadmill. This spline based treadmill exists on a single blueprint components and all. It is using one array and dividing the length of the spline by the number of treads. Visually it looks continuous. However the illusion is shattered the moment the player hops onto a single tread. The tread resets and it takes the player with it.
I tried altering the order of the array at reset. That didn’t work.
I’m hoping for some kind of real method for looping the treads using only one spline.
I fixed it. I do a full loop for each tread. I store the float for each tread individually. I don’t know if that is the smart way to do it but whatever.
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