Transparent particle flickering issues


I have two separate particle systems emitting smoke, and they spawn in the same spot - they need to remain as two separate particle systems, as one effects friendly players and one effects enemy players

The problem is that these particle systems flicker, ie they don’t seem to know which particle system should render in front of the other

I tried to change the friendly version’s “Translucent Sort Priority” within the particle system to 1, and the left the enemies version to 0, but nothing changed - the particles continue to flciker

is there a solution to force 1 transparent effect to render in font of the other?


Sorting shoud do it hmmm?By some chance if you change the material of the particle to double sided + the translucent sorting,does it help?