Transparent objects render wrong in VR with Stereo Instancing

We see this on PC (Windows in this case) with Oculus Rift retail hardware (SDK 1.3) - Unreal Engine version 4.11.2

It is a real show stopper for us using instanced stereo rendering (hoping for a hotfix!!!)

[EDIT] Apparently this is fixed in CL 2960162. I’m going to integrate that in our engine to verify if it solves our issues.

[UPDATE] It is fixed when we integrated the mentioned changelist.