Hello everyone…First I want to say sorry for my bad english.
I’ve a big problem in using opacity masks. As you can see on the screenshot my alpha channel I made with Photoshop CC works fine in blueprint/material editor but InGame…The object that is linked with this material goes invisible.
Even when I apply the default bush texture that comes with UE4.
My Object’s (the Tree that I’ve used as a test object) are made with Blender.
PS: I never used blender or anything else before. (I’m a beginner with that tool’s)
Please help me… :3