So I made x2 sets of the same Blueprint actor, 1 is a static mesh the other is a fractured mesh. The problem i have is the fractured mesh when I apply a transparent material to the glass of the window it looks broken before i have triggered an explosion.
Is there a setting or an option so it renders without the clusters making it looked broken when i spawn it in.
Sorry no solution yet, I got some feedback which is to spawn it in with a static mesh, then when the event triggers you change it out tot he geometry collections. This is not super high on my to fix list so i am just leaving it for now, Let me know if you find anything.(AS i am worried if I do that it wont register the explosion and just place the collection fractured without physics applied.)
On another forum someone also shared a way to “fix” it with materials shaders.(I haven’t tried this yet so unsure if it helps, if you try it please let me know your results.)