Transparency with Fractured Meshes/geometry collection

So I made x2 sets of the same Blueprint actor, 1 is a static mesh the other is a fractured mesh. The problem i have is the fractured mesh when I apply a transparent material to the glass of the window it looks broken before i have triggered an explosion.

Is there a setting or an option so it renders without the clusters making it looked broken when i spawn it in.

Here is a video I made quickly which shows the issue in more depth just incase.(https://www.youtube.com/watch?v=3nzwd6EFpbE)

Thanks for any help or suggestions.

Hi, I have the same problem. Have you found a solution for this problem?

Sorry no solution yet, I got some feedback which is to spawn it in with a static mesh, then when the event triggers you change it out tot he geometry collections. This is not super high on my to fix list so i am just leaving it for now, Let me know if you find anything.(AS i am worried if I do that it wont register the explosion and just place the collection fractured without physics applied.)

On another forum someone also shared a way to “fix” it with materials shaders.(I haven’t tried this yet so unsure if it helps, if you try it please let me know your results.)

Hope it helps.

Thank you very much :slight_smile: