Transparency Reflections in 4.12?

To add to this, looking at your material setup for the lighting mode you have the experimental Surface PerPixel selected. This requires that you set r.ForwardLighting 1 to work (You can read this in the ToolTip if you hover over the selection as well). If you do not you will not have the specular reflection from lights for the glass. That’s not the same as reported with the post I responded to a little bit ago.

Try using Lighting Mode Surface Translucency Volume.