Hello. I select Alpha composite for this material to get the hair transparency from the texture. I select the material, switch it to alpha composite, but it isn’t working as expected. I ticked: “double sided”, but the result is not making the correct transparency.
It seems there’s an issue with pixel depth. But I don’t know if I should correct something in the scene or the shader?
How do I correctly setup this mesh hair material with the transparency from the alpha channel in the texture for this material?
Please help.
Thanks.